Auditory Scenes : Procession

Procession (2016)
game with sound recordings, software

Based on the field recordings made in 2007, Processions (2016) reveals the resonance of religious occasion of Taoism procession of Hunger Ghost Festival in simulated environment. By using different signs and assets of game engine Unity3D, the works situates sound in the game environment and the work tries to reexamine the perspectives and gestures of listening and the relationship between auditory and visual experiences in a digital/simulated environment and with positioning sound as subject matter in game, it conveys the artist’s question and reflection of how sound art and game art emerging together.

With situating field recordings in an digital environment instead of pure transmissions through recordings, does our listening experiences changed? Does it affect our usual perception of sound, and how? The work itself is not mean to an end as a game to be played and but a process of exploring with experiences, listening, observing details and signs with auditory materials.